The AI's gotten kind of upset. Somewhere along the way it decided you puny humans need more interesting ways to lose (or win, if you're one of those people, but who are we to judge). Vengeance of the Machine offers new tools to the player (like Core Turret Controllers) and a new frontal-confrontation victory condition (Showdown Devices),...
AI War: Vengeance Of The Machine
Release: 17. June 2013
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Description
The AI's gotten kind of upset. Somewhere along the way it decided you puny humans need more interesting ways to lose (or win, if you're one of those people, but who are we to judge). Vengeance of the Machine offers new tools to the player (like Core Turret Controllers) and a new frontal-confrontation victory condition (Showdown Devices), but focuses on enhancing the already-incredible variety of your main opponent: the AI. The possibilities grow exponentially with the addition of the new "Dual Type AI" system (ever wonder what a single AI player would be like with Thief AND Speed-Racer? Find out!), AI Planetary Subcommanders, and Dire Guardians.
Requirements
- OS: Windows XP SP2 or later
- Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
- Memory: 2 GB RAM
- Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
- Hard Drive: 300MB
- Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
Language
English*
*languages with full audio support
*languages with full audio support