VIDEOBALL
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What is a VIDEOBALL Steam Key?
The VIDEOBALL Steam Key can be activated on Steam. After activation VIDEOBALL will be added to your Steam library and you can instantly start the Download of the Game. Guide: How Games can be activated on Steam.
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Description
We researched basketball, football, soccer, first-person shooters, and real-time strategy games. VIDEOBALL is a compact expression of all sports' mechanics.
Use either analog stick or the directional buttons to maneuver. Use any button or trigger to project a triangle. Only triangles can displace balls. Hold your button or trigger to charge a bigger triangle. Bigger triangles push harder. Stun opponents or cancel triangles with other triangles. Push balls into the opposing goal to score points. Score more points in order to win.
Requirements
- OS: Windows XP
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: Intel HD 4000
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 200 MB available space
- Additional Notes: Two-, four-, or six-player local multiplayer requires at least one, three, or five controller(s) (respectively) with at least one directional input implement (digital or analog) and two buttons each (one button is action; the other button will pause the game).
- OS: Windows 7
- Processor: Core i5
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD6850
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 200 MB available space
- Additional Notes: We strongly recommend not playing with a keyboard. We strongly recommend playing with controllers with analog sticks, a directional pad, at least one face button, a start button, shoulders, and triggers. (All directional implements will perform player movement; the start button will pause the game; all buttons will perform the same game action.) For two-, four-, and six-player local multiplayer, we recommend two, four, or six controllers (respectively), each of which have analog sticks, a directional pad, at least one face button, a start button, shoulder buttons, and triggers. (All directional implements will perform player movement; the start button will pause the game; all other buttons will perform the same game action.)
Language
*languages with full audio support